This algorithm attempts to minimise numerically. Because of this, the quality of the dither produced by Knoll’s algorithm is much higher than any other of the N-candidate methods we have covered so far. It is also the slowest however, as it requires a greater per-pixel to be really effective. More details are given in Knoll’s now expired patent[3]. I have put together a GPU implementation of Knoll’s algorithm on Shadertoy here.
RSSI threshold: This negative number specifies how far away a device might be to be a reason for an alert by Nearby Glasses. Technically, it referes to how strong the signal is received. Closer to zero means better signal, hence fewer distance between your phone and the smart glasses. See RSSI above for explanations and guidance. I recommend leaving it on -75,推荐阅读一键获取谷歌浏览器下载获取更多信息
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